Culture | Digital worlds
Mario and Sonic the Hedgehog lead a 2D turn in entertainment
Metaverse be damned, games and movies are adopting a retro look
After setting off to rescue Princess Peach in 1985, Super Mario spent the next decade running from the left to the right of players’ screens. Only in 1996 did he gain the freedom to run and jump in three dimensions, when Nintendo released a powerful new 64-bit console. Most of Mario’s outings since then have been in sprawling 3D worlds.
This article appeared in the Culture section of the print edition under the headline “The 2D turn”
Culture October 14th 2023
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