Technology Quarterly
Reaching into other worlds
Virtual realities
Technology Quarterly -
Computer-generated worlds are becoming ubiquitous, no headset required, says Alok Jha
- Virtual realities: Computer-generated realities are becoming ubiquitous
- Simulation: Virtual environments are being used everywhere
- Hardware: Headset technology is cheaper and better than ever
- Health care: Health care is already benefiting from VR
- Brain scan: A novelist’s vision of the virtual world has inspired an industry
- The future: The Metaverse is coming
Virtual realities
Computer-generated realities are becoming ubiquitous
And no headset is required says Alok Jha
Simulation
Virtual environments are being used everywhere
Film-making is one of the biggest beneficiaries
Health care
Health care is already benefiting from VR
Surgery and mental-health treatment are leading the way
Brain scan
A novelist’s vision of the virtual world has inspired an industry
Neal Stephenson is lord of the Metaverse
Previous report
Steeper than expected
Artificial intelligence and its limits
Technology Quarterly -
After years of hype, many people feel AI has failed to deliver, says Tim Cross
- Artificial intelligence and its limits: An understanding of AI’s limitations is starting to sink in
- Data: For AI, data are harder to come by than you think
- The business world: Businesses are finding AI hard to adopt
- Brain scan: The potential and the pitfalls of medical AI
- Computing hardware: The cost of training machines is becoming a problem
- Automobiles: Driverless cars show the limits of today’s AI
- The future: Humans will add to AI’s limitations
- Acknowledgments