Technology Quarterly

Reaching into other worlds

Virtual realities

Technology Quarterly -

Computer-generated worlds are becoming ubiquitous, no headset required, says Alok Jha

Virtual realities

Computer-generated realities are becoming ubiquitous

And no headset is required says Alok Jha

Simulation

Virtual environments are being used everywhere

Film-making is one of the biggest beneficiaries

Ready, headset, go

Hardware

Headset technology is cheaper and better than ever

But it has yet to go mainstream

When screen time is good for your health

Health care

Health care is already benefiting from VR

Surgery and mental-health treatment are leading the way

Brain scan

A novelist’s vision of the virtual world has inspired an industry

Neal Stephenson is lord of the Metaverse

The future

The Metaverse is coming

But people need to be kept at the centre of it

Previous report

Steeper than expected

Artificial intelligence and its limits

Technology Quarterly -

After years of hype, many people feel AI has failed to deliver, says Tim Cross