Special report | Insert coin
Ready, player four billion: the rise of video games
As video games move from teenage distraction to universal pastime they are following the path of other mass media, says Tom Wainwright
GAMES HAVE become a daily habit for Trichur Rukmani. Sometimes she taps away for ten minutes, but other times she plays for longer. “I do it when I am free from other things,” she says. The main draw is the excitement of competing, but gaming is also a social experience. Online, from her home in Bangalore, she shares her scores with family members on the other side of the world.
This article appeared in the Special report section of the print edition under the headline “Ready, player four billion”