Computer-game tournaments go mainstream
Competitive gaming advances to the next level, seeking more sponsorships and fans
FIREWORKS detonated, smoke wafted over the stage and confetti began to fall. Seventeen thousand fans cheered the European players of Team Liquid, with monikers like “MinD_ContRoL” and “MATUMBAMAN”, who had just triumphed over a Chinese side to win The International, a tournament held in Seattle’s KeyArena on August 7th-12th. In the stands Max Martinez, a 25-year-old bartender from Phoenix, was in a state of nirvana. “This is like my Super Bowl,” he said.
This article appeared in the Business section of the print edition under the headline “Play time”
Business August 19th 2017
- Efficiency eludes the construction industry
- Marine contractors have made huge leaps in productivity
- American business leaders break with Donald Trump
- A trade dispute threatens America’s booming solar industry
- Computer-game tournaments go mainstream
- China’s digital-payments giant keeps bank chiefs up at night
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